While primarily a gore mod, it goes further and alters the game-play by changing many other aspects such as the sounds, graphics, and combat. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum.
Perhaps the most obvious and eye-catching feature of Brutal Doom is the addition of features like additional blood (blood is splattered on walls and ceilings if enemies or the player are hit), the ability to blow off body parts with strong weapons like the shotgun and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012.īrutal Doom received public recognition from John Romero himself during the IGN gameplay video made for the 20th anniversary of Doom, stating that if they had released Brutal Doom instead of Doom back in 1993, they 'would've destroyed the game industry' and that 'Brutal Doom is hilarious' (said at 1:08:48). It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other custom WADs. Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV.